Concept
Logline: A video game characters journey to try survive the boredom of one uninterested teen.
For this film, it's genre is comedy/action, so I just want it to be a fun film to watch for my target audience by including interesting editing, mise-en-scene and hopefully a little bit of humor. The film will have a duel narrative of the frame world and the game world. The whole of the frame world will be filmed in one bedroom and the second world will most likely be filmed all outside. There will be only one main character for the frame world; a teenage boy, and for the game world there will be Player 1, side kick Player 2, a group of soldiers, 'bad guys' for them to fight against, and the boss.
In the film there is the frame world, and game world. In the frame world, not much is going to happen. The character is there for comic relief as his reactions will juxtapose what is happening in the game world. In the game world, the characters everything will be heightened and dramatic with over the top cliches. The plot will follow the game characters as they go through completing tasks and trying to survive as the gamer keeps making bad decisions that keep nearly getting them killed, while also cross cutting between the two realities. Near the end Player 1 will lose Player 2 while battling, but Player 1 will rise up to defeat the boss. Player 1, relieved that it is over and they can go home, and sign pops up "Level One Completed" "Level 2" and ends with Player 1's petrified face.
For my film, the target audience is the teenagers at the Noscars. The main impact I wish to have on my target audience is to have them entertained. I hope that they find it a new and interesting concept and that the comedy aspects, funny. From going to Noscars for the last few years, I have found that people typically really enjoy and remember comedies, so I hope to make a film that stands out as one to remember. I will use common video game conventions and action movie cliques that the audience will find familiar, and will therefore, react better towards.
The frame world only has one room and one actor, so will be easier to shoot, whereas the game world has many other characters needed. To make it as simple as possible, most of the game world scenes will be set with the main two characters (Player 1 and 2) with a few bad guys here and there.
For this film, it's genre is comedy/action, so I just want it to be a fun film to watch for my target audience by including interesting editing, mise-en-scene and hopefully a little bit of humor. The film will have a duel narrative of the frame world and the game world. The whole of the frame world will be filmed in one bedroom and the second world will most likely be filmed all outside. There will be only one main character for the frame world; a teenage boy, and for the game world there will be Player 1, side kick Player 2, a group of soldiers, 'bad guys' for them to fight against, and the boss.
In the film there is the frame world, and game world. In the frame world, not much is going to happen. The character is there for comic relief as his reactions will juxtapose what is happening in the game world. In the game world, the characters everything will be heightened and dramatic with over the top cliches. The plot will follow the game characters as they go through completing tasks and trying to survive as the gamer keeps making bad decisions that keep nearly getting them killed, while also cross cutting between the two realities. Near the end Player 1 will lose Player 2 while battling, but Player 1 will rise up to defeat the boss. Player 1, relieved that it is over and they can go home, and sign pops up "Level One Completed" "Level 2" and ends with Player 1's petrified face.
For my film, the target audience is the teenagers at the Noscars. The main impact I wish to have on my target audience is to have them entertained. I hope that they find it a new and interesting concept and that the comedy aspects, funny. From going to Noscars for the last few years, I have found that people typically really enjoy and remember comedies, so I hope to make a film that stands out as one to remember. I will use common video game conventions and action movie cliques that the audience will find familiar, and will therefore, react better towards.
The frame world only has one room and one actor, so will be easier to shoot, whereas the game world has many other characters needed. To make it as simple as possible, most of the game world scenes will be set with the main two characters (Player 1 and 2) with a few bad guys here and there.
Reflection and Refinement
After a lot of reflection I ended up changing my whole concept (a few times actually). The new concept is basically about the life of a toy. It starts when the toy gets given to a child at Christmas and then is played with, but one day, it accidentally gets left behind at the park. They do come back for the toy, but things have changed; it doesn't get played with as much (left on the bookshelf) and it ends up falling behind the couch - forgotten about. Years pass by and the toy gets found, but then thrown out. While on the curb, sticking out the top of the rubbish bag, a 'trash man' picks up the bag and the toy falls out on the ground. They do a double take and pick up the toy. Next thing the toy is being taken home, washed, dried and sewn up. The toy is given to a different child for their birthday and it ends with an iris transition of the toy in the child's arms.
The story is a heartwarming, emotional, redemption tale that would hopefully sit well with the Noscars audience. This film - like our film 'Waste' from last year - has heart that I think could pull on those heartstrings, but in a refreshing way. I hope they find my concept easy to follow and just a really cute story. And if I have learnt anything from last years Noscars, the audience likes sweet stories that put a little tear in their eye and plot lines that feel true which allow them to make a connection the characters (even though my main character is an inanimate object) that I think might work with my film. |
By having the whole story line centered around the toy and not having any ones faces in it makes it really easy for filming because I won't have to rely on anyone else to be free except for myself and I don't have to worry about awkward acting and bad sound recording.