note: these treatment aspects relate to my first idea which I have since changed
Duel Diegesis (Pan's Labyrinth) - Colour and Lighting
In my film, as their are two 'narratives', I think it would be good to borrow techniques used in Pan's Labyrinth (a film with a duel diegesis). In Pan's Labyrinth, they use different lighting and colours to differentiate between the two worlds and what they each represent. For example, the real world is supposed to appear cold and unappealing, so darker blues and greens colours are used along with not having any particularly high key lighting. The fantasy world is suppose to be an escape and safe place, so it has brighter colours and warm high-key lighting.
The impact on the audience is it immediately sets the mood and tone for each world; colder, darker colours are cruel and harsh, warmer, brighter colours are joyful and provides opportunities. Also by the audience seeing these worlds through the main characters perspective helps them get a closer understanding of what the character is thinking and feeling. This fit with the genre of the film (drama/fantasy) as bright colours and lighting helps emphasis the magical aspect of being in the fantasy world.
In my film I will intend to use these techniques by having different colour palettes and different lighting keys between the two worlds. The game world will be set in the forest with dark green and brown colours to enhance the dramatic tone of those scenes. The real world will have a more neutral and bland colour palette.
In my film, as their are two 'narratives', I think it would be good to borrow techniques used in Pan's Labyrinth (a film with a duel diegesis). In Pan's Labyrinth, they use different lighting and colours to differentiate between the two worlds and what they each represent. For example, the real world is supposed to appear cold and unappealing, so darker blues and greens colours are used along with not having any particularly high key lighting. The fantasy world is suppose to be an escape and safe place, so it has brighter colours and warm high-key lighting.
The impact on the audience is it immediately sets the mood and tone for each world; colder, darker colours are cruel and harsh, warmer, brighter colours are joyful and provides opportunities. Also by the audience seeing these worlds through the main characters perspective helps them get a closer understanding of what the character is thinking and feeling. This fit with the genre of the film (drama/fantasy) as bright colours and lighting helps emphasis the magical aspect of being in the fantasy world.
In my film I will intend to use these techniques by having different colour palettes and different lighting keys between the two worlds. The game world will be set in the forest with dark green and brown colours to enhance the dramatic tone of those scenes. The real world will have a more neutral and bland colour palette.
Transitions (Edgar Wright style) - Match cuts
For my film, I would like to use lots of creative scene transitions to not only make the editing interesting, but also transitions that flow and are seamless. Match cuts is when there is a cut between two shots where the two shots are matched by a action or subject matter. A film that has a bunch of these is in Scott Pilgrim vs. the World. In particular, the part with Scott and Knives walking, and the reverse shot is in a different location with Knives matched in framing I found very effective as it has this impact of seeming like something has changed, but because as it is so smooth, it goes a little unnoticed and the audience does not quite register the transition. I'll be using transitions like this when cutting between the frame world and game world, and using a variety of them to keep things flowing and interesting. This will be using some transitions like in Scott Pilgrim, and ones that are also hidden within the assistance of sound and dialogue. Overall, I hope this makes the film more fun and interesting to watch and sets up a style that is more distinct. |
|
Colour - Colour Grading
In my film, I want to use colour correction on most/all the scenes (changing colour, contrast, saturation etc). My aim is to have the frame world dull and plain, and the game world with more dramatic greens to give the war game look. I was thinking of over time the frame world gets more paler and the game worlds colour gets more intense as the focus becomes more onto the game world and it has more over the top cliques. I am sort of borrowing this from Pan's Labyrinth as the as it has the scenes between the real and fantasy world to establish the feelings of the main character. The main difference though with my film is the intensity of the colour will change and at the end the difference between the game world and the frame world will be so dramatic. This will work in sync with the duel diegesis and lighting in establishing the two different worlds. Hopefully the effect as a whole on the film helps the audience tell the difference between the worlds and they get the tone and mood of each. |
Special Effects - After Effects
For my film, I want to learn to learn use After Effects so I can do special effects in my film. The program seems to allow for better effects than final cut pro, and I think it will be vital for the finish of my project. I want to be like the over the top common action movie, and I think using special effects is going to bump up the entertainment quality of my film for audience to enjoy. Overall, I hope it gives my film the video game aspect and the clique action movie tropes that will set the genre. |
Forrest Gump - Bubba Death Scene
In my film, I want to have a scene with the common trope of the dramatic best friend/mentor death scene. An example I will be borrowing this from is Bubba's death scene in Forrest Gump. This is cliqued kind of emotional death trope that the audience will be familiar with. Also I was thinking of the Spiderman's 'death' scene in Avengers: Infinity War maybe to borrow dialogue from as it is quite a iconic, sad scene and relevant in pop culture that I think the audience might appreciate. Overall, I hope to have scenes that are like this; common scenes in action movies that even though are originally sad, might be humorous.
In my film, I want to have a scene with the common trope of the dramatic best friend/mentor death scene. An example I will be borrowing this from is Bubba's death scene in Forrest Gump. This is cliqued kind of emotional death trope that the audience will be familiar with. Also I was thinking of the Spiderman's 'death' scene in Avengers: Infinity War maybe to borrow dialogue from as it is quite a iconic, sad scene and relevant in pop culture that I think the audience might appreciate. Overall, I hope to have scenes that are like this; common scenes in action movies that even though are originally sad, might be humorous.
|
|